Nurtale Nesche -v1.0.2.13- -chikuatta- [patched] Link
The v1.0.2.13 patch focuses squarely on stabilization and satisfying community-requested quality-of-life adjustments. Minimap Restoration
: Navigating magical circles and trap-heavy zones requires immediate reflex adjustments, forcing players to trigger a mechanism and instantly retreat to prevent getting trapped by dynamic environmental hazards. Version 1.0.2.13 Patch Notes & Structural Refinements NurTale Nesche -v1.0.2.13- -Chikuatta-
: Players navigate a dungeon, avoiding enemy detection. Being captured when health is low results in a game over. Item System The v1
This information is processed by an "action scheduler" that determines the highest-priority response, allowing for far more lifelike and reactive enemy behavior. This system also makes the game much more extensible, meaning future enemies and actions can be added more easily. Being captured when health is low results in a game over
: Fixed specific event-trigger bugs in early stages where interacting with automated doors would freeze player controls.
In v1.0.2.13, when Nesche is bound by ropes, her active stamina cost increases drastically. Executing strenuous actions—such as throwing distractors or reloading her secondary weapons—instantly depletes 1/4 of her active stamina pool .
. The game follows the protagonist, Nesche, who must escape a monster-filled dungeon after being captured. The current version