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Open the script’s client.lua , look for loops that check player distance, and ensure they include appropriate dynamic wait times (e.g., Citizen.Wait(1000) ) when the player is far away from an interaction point. Summary Checklist for a Clean Fix Issue Experienced Core Cause Immediate Fix Broken database connection Update connection string syntax in server.cfg Handshake / Connection Failed Outdated server core files Download latest Recommended FXServer Artifacts Script Missing/Won't Start Legacy resource format Rename to fxmanifest.lua and define fx_version Game Crashing / Texture Loss Oversized custom assets Downscale .ytd files using OpenIV under 16MB Server Lag / Hitching Bad script loops Adjust Citizen.Wait times in unoptimized client scripts Within hours, you face the same problems: user
: Check your server console ( F8 in-game or the txAdmin live console) for red error lines. Enforce asset limits by ensuring no single streamable .ytd or .ydr file exceeds 16MB. 5. Fixing Script Manifest Outdated Warnings I'll start by searching for general guides, common