OpenRGB's plugin system allows for limitless functionality


OpenRGB provides an expansive plugin interface allowing a wide variety of additional functionality to be added by plugins. Plugins can add additional functionality to the OpenRGB user interface and take control of your OpenRGB devices to provide synchronized effects, use your RGB devices as indicator lights for hardware statistics, integrate with third party lighting control software, schedule OpenRGB lighting profile changes, and more.


OpenRGB Effects Plugin

Synchronize your setup with amazing effects

OpenRGB Effects Plugin

The OpenRGB Effects Plugin provides an extensive list of custom effects that can be synchronized across all devices that support Direct Mode. Many standard effects are available such as Rainbow, Visor, Breathing, and more. Advanced effects include several audio visualizations, Ambilight, GIF player, and a Shader renderer for using GLSL shaders as RGB effects.

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OpenRGB Visual Map Plugin

Lay out your devices however you like

OpenRGB Visual Map Plugin

Normally, OpenRGB effects engines apply patterns one device at a time. With the Visual Map Plugin, you can combine one or more devices into a custom grid, allowing incredible effects to shine across your entire setup as one unified display.

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OpenRGB Hardware Sync Plugin

Visualize system statistics with RGB

OpenRGB Hardware Sync Plugin

Want to keep an eye on your CPU and GPU temperatures while you're in game? The Hardware Sync Plugin will let you know if your temperatures are too high by changing the color of your RGB. Many more system parameters are supported as well, and multiple devices can indicate multiple measurements.

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OpenRGB Fan Sync Plugin

Integrate fan control into OpenRGB

OpenRGB Fan Sync Plugin

Controlling all your RGB in one place is great, but what about your fan speeds? The Fan Sync Plugin takes care of that. Using the same backend as the Hardware Sync Plugin, the Fan Sync Plugin lets you map one or more system parameters to control fan speeds, including custom fan curves.

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Lara Croft- Island Of The Sacred Beasts - 3dcg-...

Lara Croft Island of the Sacred Beasts is a fan-created 3DCG cinematic experience that explores a side of the Tomb Raider mythos rarely seen in the official franchise. While the mainstream games focus on high-octane survival and ancient conspiracies, this project leans into the "Sacred Beasts" lore, blending supernatural horror with the high-fidelity aesthetics of modern 3D rendering.

For fans of Lara Croft, Island of the Sacred Beasts represents the creative freedom of the 3D art community. It takes the core DNA of the Tomb Raider—bravery, curiosity, and isolation—and reinterprets it through a lens of high-end digital artistry. It is a testament to how iconic characters continue to evolve and inspire new narratives beyond their original games. Share public link Lara Croft- Island Of The Sacred Beasts - 3DCG-...

The animation features complex choreographies, highlighting cinematic combat, traversal mechanics, and environmental hazards. Audience and Community Reception Lara Croft Island of the Sacred Beasts is

: The project often utilizes high-end assets and rendering software to mimic the look of modern AAA gaming cutscenes. It takes the core DNA of the Tomb

Lara Croft: Island of the Sacred Beasts " occupy a unique space in modern digital art. They combine the raw survival aesthetic of the modern Tomb Raider franchise with cutting-edge, 3DCG rendering pipelines to deliver independent, short-form cinematic experiences. The Evolution of Lara Croft in 3DCG Art

: These projects typically use high-fidelity character models (often based on Lara Croft's "Survivor" trilogy appearance) and are rendered using software like