Roblox Kick Amp Ban Script Kick Script V2 Portable | TOP - 2024 |

Below is a secure, portable module script. It handles both traditional kicking and the modern asynchronous banning system. The Portable Moderation Module

Look for a section in the script titled Config , Admins , or AllowedUsers . Add your Roblox user ID or your moderators' user IDs to this list to grant them access to the commands. Test: Publish the game and test the commands in-game. Why Use a "Portable" Script?

To fully understand this topic, it helps to break down the name of this sought-after tool. Each part of the keyword describes a key feature or function. roblox kick amp ban script kick script v2 portable

Be extremely cautious when downloading "Portable" scripts from the Roblox Toolbox or external sites.

Note that this code snippet is a simplified example and may require modifications to integrate with your specific game framework. Below is a secure, portable module script

F --> G[/"Player is removed from<br>the current game instance"/]

To make your script truly effective and secure, it must verify that the user initiating the command is authorized. Add your Roblox user ID or your moderators'

-- !strict local ModerationService = {} local Players = game:GetService("Players") local DataStoreService = game:GetService("DataStoreService") -- Securely establish a DataStore for persistent bans local BanDataStore = DataStoreService:GetDataStore("GameModeration_V2_Storage") -- Custom formatting for professional kick messages local function formatKickMessage(reason: string, moderator: string?): string local modName = moderator or "System Anti-Cheat" return string.format( "\n[MODERATION ACTION]\n\nReason: %s\nActioned By: %s\n\nIf you believe this was an error, please appeal.", reason, modName ) end -- Function: Kick a player instantly from the current server function ModerationService.KickPlayer(targetPlayer: Player, reason: string, moderatorName: string?) assert(targetPlayer and targetPlayer:IsA("Player"), "Invalid target player instance.") local cleanReason = reason or "No reason specified." local formattedMessage = formatKickMessage(cleanReason, moderatorName) targetPlayer:Kick(formattedMessage) print(string.format("[Moderation] %s was kicked. Reason: %s", targetPlayer.Name, cleanReason)) end -- Function: Ban a player persistently using DataStores function ModerationService.BanPlayer(userId: number, reason: string, moderatorName: string?) assert(type(userId) == "number", "UserId must be a valid integer.") local cleanReason = reason or "Violating community guidelines." local banData = Banned = true, Reason = cleanReason, Moderator = moderatorName or "System", Timestamp = os.time() -- Save ban status to the cloud database local success, err = pcall(function() BanDataStore:SetAsync(tostring(userId), banData) end) if success then print(string.format("[Moderation] Successfully saved ban for UserID: %d", userId)) -- If the player is currently in the server, kick them immediately local targetPlayer = Players:GetPlayerByUserId(userId) if targetPlayer then ModerationService.KickPlayer(targetPlayer, cleanReason, moderatorName) end else warn("[Moderation] Failed to save ban data: " .. tostring(err)) end end -- Function: Remove a ban (Unban) function ModerationService.UnbanPlayer(userId: number) assert(type(userId) == "number", "UserId must be a valid integer.") local success, err = pcall(function() BanDataStore:RemoveAsync(tostring(userId)) end) if success then print(string.format("[Moderation] UserID: %d has been unbanned.", userId)) return true else warn("[Moderation] Failed to unban user: " .. tostring(err)) return false end end -- Function: Check if a user is currently banned function ModerationService.CheckBanStatus(userId: number): (boolean, any) local success, data = pcall(function() return BanDataStore:GetAsync(tostring(userId)) end) if success and data and data.Banned then return true, data end return false, nil end return ModerationService Use code with caution. 📡 Integrating the Portable Script into Your Game